WASP-HS Community Reference Meetings (CRMs) are dedicated for public and private organizations in Sweden for the purpose to learn about challenges and questions of their interest, and for WASP-HS to share recent research development within the program in order to identify opportunities for collaboration in different sectors.
This CRM is in collaboration with WASP Research Arenas – Media and Language.
It is not without reason that our current age is sometimes referred to as the media age. According to Mediebarometern 2020, the average Swede consumes 7 hours of media daily. The most frequently accessed media types are radio, TV, music, and social media (video games were not included in the study). At the same time, media lends itself well to AI applications: There is a huge abundance of digital data, a large part of which consists of text and images, two modalities where generative models such as GPT3 and DALL-E have proved particularly successful. There are also strong commercial interests to motivate investments in new products and formats. It stands to reason then, that if AI comes to be widely adopted by the Media industry, and we spend almost half of our waking time on Media, then advances in Media AI are likely to have a pronounced impact on our daily lives.
In this Community Reference Meeting, we discuss how AI is being put to use in different media sectors, what helps and hinders the technological uptake and what are potential consequences for people and for society. Similar to previous CRM’s, a number of themes will be discussed in parallel at different roundtables. New this time is that the event will be hybrid, with discussion tables spread over three locations: At Chalmers in Gothenburg, we will look at AI for Text Generation, and How AI Transforms the Production and Consumption of Arts, Music, and Media. At Electronic Arts / DICE Office in Stockholm, the themes are AI for Gaming, AI for Movie Production, and AI for Music. At Umeå University, finally, the focus is AI in Politics. In these discussions, we will ask questions such as how game development can be made more efficient (and fun) through AI-driven testing, and how AI-driven political advertising can come to interfere with our democratic elections. As usual, the outcomes of the discussions will be summarised and made available to the community through the WASP-HS report series. The event kicks off with a keynote by Mark Harrisson, CEO, the Digital Production Partnership, which will be broadcasted live to all locations.